Putting It All Together
Cavehaven » Devlog
The setting portions of the game are completely written, now I'm just finishing up the gaming portions. We're almost there. I'm still tinkering with the way I want to present enemies in Cavehaven, but the basic layout I'm using holds up nicely and the combination of LUMEN srd and Resistance System is really starting to shine now that everything is nearing the end.
I've deleted the old CHECKS demo doc and replaced it with the Playing the Game doc and also attached it here. Check it out!
Files
Playing the Game.rtf 17 kB
Feb 13, 2022
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Cavehaven
A goblincore micro-setting and dungeon crawl introducing the goblin village Kokono and the Broken Undercroft beneath it.
Status | In development |
Category | Physical game |
Author | Braden M. Rohl |
Genre | Adventure |
Tags | cottagecore, Cute, Fantasy, goblincore, goblins, tabletop-roleplaying, Tabletop role-playing game, whimsical, wholesome |
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- An Ashcan EmergesFeb 19, 2022
- Combat Rules AcquiredFeb 11, 2022
- Around 80% Complete - Combat/Bestiary RemainingFeb 10, 2022
- Keep it up, everybody! We're doing better than it looks!Feb 04, 2022
- Page Count, ehehe...Feb 02, 2022
- Updated to v0.05_LivingAlphaFeb 02, 2022
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