Lotus Eater in 2022


Hi, everyone!


Welcome to Lotus Eater! In 2022 I want to take Lotus Eater to GRAND new heights. The scope of this game got way out of control, and that meant I wasn't able to release it as a fully realized game when I entered it into the LUMEN Jam waaaay back in August 2021. I've been tinkering with it off and on in the months between, but I'm ready to really get back jamming on this, because I see a TON of potential in this gritty, sad little dreampunk action game.


What that's going to mean is professional formatting, commissioning art, and doing a whole LOT of writing and game design. What that's going to mean is creating in depth guidelines for advancing the Six Passages alongside the advancement of the players and writing concrete encounter tables and DOZENS of new Nightmares to encounter. What that's going to mean is ramping up the Roguelike elements way up to 11, fully designing the procedural generation rules, the meta-progression currencies and Powers, and establishing clearly what the other Passages even ARE, how the PCs can enter them, and what they'll have to offer.


Dracula is gonna be in it. And he's going to fucking murder the PCs so hard.


I've got a lot more work to do on this massive game, but I'm feeling ready to do it. It's time for me to become a machine again and start turning the titanic gears that power my writing engine. Hope you'll come along for the ride! See you all in 2022!

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