No Kings, No Crowns
A downloadable revolution
No Kings, No Crowns: A Game of Revolutionary Fervor
Core Mechanic: Roll a d20. Add relevant stat bonus. Compare to a Target Number (TN) set by the GM. Rolling equal to or higher than the TN is a success. Rolling a 1 is always a critical failure. Rolling a 20 is always a critical success.
Stats: Strength, Agility, Presence, Toughness (scores range from 3-18, bonuses/penalties from -3 to +3).
HP: Toughness score + d6.
"Fireball" actions are creative problem-solving using the environment, equipment, and allies, described narratively by the player and then resolved with appropriate dice rolls. "I'm gonna go 'fireball' that gas station" is a culturally acceptable phrase within the resistance, but depending on the person saying it, and the context it can mean a lot of different things.
Tone Note: Keep the rules fast and fiction-first. Let players narrate their actions. The revolution isn’t fair—the Tyranny Track can rise unexpectedly.
NOW GO.** Print this. Distribute it. Let the streets eat the rich. 🔥
Published | 2 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Braden M. Rohl |
Tags | antifa, anti-fascist, civil-unrest, do-not-comply, do-not-comply-in-advance, good-trouble, mrk-borg, non-peaceful-protest, revolution, Tabletop role-playing game |
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